Balatro's creator has reached poker zen after beating every deck on every difficulty: 'All this time playing has killed any negative emotions I had toward it' I have no enemies. PC Gamer · Apr 8, 2025
First PEGI, now YouTube - Balatro's LocalThunk seems tired of his roguelike game being age restricted for gambling-related concerns "Good thing we are protecting children from knowing what a 4 of a kind is" GamesRadar · Apr 6, 2025
YouTube has started age restricting Balatro videos for alleged gambling-related content, and creator LocalThunk is clearly getting sick of this sort of thing "Good thing we are protecting children from knowing what a 4 of a kind is and letting them watch CS case opening videos instead." PC Gamer · Apr 5, 2025
'You must have played this before!': Balatro's creator impressed bystanders with his Balatro skills at GDC, and nobody knew who he was Like a king moving anonymously amongst his subjects. PC Gamer · Mar 31, 2025
Balatro creator LocalThunk stays so anonymous, a GDC attendee couldn't believe how he "crushed" the roguelike's base difficulty: "'Wow you must have played this before!'" "I guess you could say that" GamesRadar · Mar 31, 2025
You've probably been pronouncing Balatro wrong all along, but 'it's kind of a gif/jif situation' You say tomato, I say Balatro. PC Gamer · Mar 27, 2025
League of Legends' take on Balatro is one of its best mini-games yet – and it's also exactly what's wrong with this era of League of Legends The Demon's Hand is great - but doomed GamesRadar · Mar 27, 2025
Baldur's Gate 3 director Swen Vincke says indie poker roguelike Balatro was his 2024 GOTY, beating out Final Fantasy 7 Rebirth, Astro Bot, and Elden Ring: Shadow of the Erdtree Balatro racks up yet another accolade GamesRadar · Mar 21, 2025
Biggest announcements from the Game Developers Conference 2025 From Helldivers devs potentially speaking at the UN to Netflix's first MMO to a new, industry-encompassing union GamesRadar · Mar 21, 2025
Even Balatro's publisher doesn't know when LocalThunk will be done with 1.1: "Maybe I should whisper in his ear, like, 'So how's those 200 new jokers coming?'" "I may hear it a couple days before everyone else" GamesRadar · Mar 20, 2025
'He's just gonna show up one day and say, here's 100 new jokers:' Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming "I don't think he'll let us know when [Balatro 1.1] is gonna drop," said Wout van Halderen, the communications director at Playstack. PC Gamer · Mar 20, 2025
"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever Publisher Playstack "knew it was so good because we couldn't stop playing it internally" GamesRadar · Mar 20, 2025
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game' According to his publisher, LocalThunk’s anonymity is less about artsy obfuscation and more about minding his own business. PC Gamer · Mar 19, 2025
Balatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast" The poker roguelike's first major gameplay update is still on track GamesRadar · Mar 19, 2025
GamesRadar · Mar 19, 2025 When starting development on his hit roguelike, Balatro creator set out to recreate a made-up card game he played "thousands" of times with his friends It "had some pretty wacky rules and a lot of bluffing"
PC Gamer · Mar 12, 2025 LocalThunk forbids AI-generated art on the Balatro subreddit: 'I think it does real harm to artists of all kinds' A recent kerfuffle over AI art forced the Balatro creator to get involved.
GamesRadar · Mar 12, 2025 Balatro creator hits back at AI art spread on the roguelike's subreddit: "I don't use it in my game, I think it does real harm to artists of all kinds" Localthunk lands on the anti side of the AI art fence
GamesRadar · Mar 12, 2025 After stepping away from Balatro for 3 months, the developer only resumed work "because I was bored but the internet was out so I couldn't play Rocket League" Breaks are important
GamesRadar · Mar 9, 2025 Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun" Well, of course
GamesRadar · Mar 9, 2025 Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"
GamesRadar · Mar 8, 2025 From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential The momentum from this break led the developer to consider publicly releasing a game for the first time
GamesRadar · Mar 8, 2025 Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game" "This is from Slay the Spire (see? Told you I’d steal from it)"
PC Gamer · Mar 7, 2025 The official Balatro Timeline documents the history of 2024's biggest game as its developer went from 'obsessed' with making it to 'shocked' at the reception LocalThunk's detailed account of the creation of Balatro is remarkably entertaining.
GamesRadar · Mar 7, 2025 "I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health" "I really struggled with my physical and mental health"
GamesRadar · Mar 7, 2025 Balatro creator was "shocked" at his poker roguelike's high review scores: "I don’t think I would have rated Balatro higher than an 8 and I made the damn thing" No need to be modest