
Even LocalThunk, the developer of the indie roguelike hit Balatro, puts off his work to procrastinate. He admits that he once took a three-month break to play Rocket League and only returned to making the game when his internet went out.
LocalThunk has been very open about his development process for Balatro. He began the project all the way back in 2021 and says breaks are very important. "A very important habit I have developed for creative hobby projects is to stop working on something when I no longer feel the drive," he says.