
For over a decade, Compulsion Games has been creating hyper-stylized versions of pivotal periods in modern history. Its debut game, 2013’s Contrast, was inspired heavily by the Belle Époque, Art Nouveau, and the noir genre. We Happy Few, from 2018, set its unsettling London dystopia against the backdrop of the psychedelic ‘60s. It’s been a winning formula for Compulsion as these striking settings are often unlike any of its contemporaries.
South of Midnight, the Montreal-based studio’s next game, follows this tradition. It’s set in a fantastical version of the deep American South. This choice of setting is more than just an aesthetic. It informs every element of the game, from its narrative to its striking, clay-made, stop-motion art and otherworldly creatures.