
One of the features I'm most excited for in World of Warcraft: Midnight by far is the 'Prey' system. In case you're unfamiliar, Prey is an opt-in PvE system with three difficulty tiers where you'll claim a target, and get targeted in turn—with said enemy being able to ambush you while you're out in the open world and bully you into 1v1 brawls. Eventually, you'll get to hunt them down instead.
It's a really elegant way to add difficulty to world content: Entirely optional, keeps you on your toes, and packed with fun gameplay flavour. I got to speak with associate game director Paul Kubit and design director Maria Hamilton about the upcoming feature.