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PC Gamer
PC Gamer
Nick Evanson

With 32 GB as a minimum and 64 GB as the recommended amount, Cinder City's RAM requirements are all kinds of wrong in today's AI-mangled memory market (update: phew, it's a mistake)

Gun fight in the parking lot.

As big-budget, blockbuster PC games have become increasingly more packed with cutting-edge graphics over the years, their minimum hardware requirements have naturally scaled upwards too. But there's one forthcoming game that has taken that quite a lot further than you'd expect, with the memory specs likely to cause more than a few raised eyebrows.

It's called Cinder City, and it's being made by one of NC Corporation's studios (Big Fire Games), a South Korean company better known for its many MMORPGs. As an "open-world cinematic third-person shooter set in a fallen near-future Seoul", you'd naturally expect the graphics to be all-singing, all-dancing, and the handful of images and footage I've seen all suggest that it's going to be heavy on your hardware.

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