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GamesRadar
GamesRadar
Technology
Jordan Gerblick

"We set out to push the Unreal Engine 4 codebase to its absolute limits" with 60 FPS on midrange PCs "without the need for fake frames," says dev delaying its "incredibly ambitious" shooter with "tens of thousands" of enemies

Kingmakers.

Redemption Road Games has delayed its medieval shooter Kingmakers because it needs more time to deliver on its "incredibly ambitious" and technically demanding premise. The game was previously scheduled to launch on Steam on October 8, and currently does not have a new release date.

Kingmakers lead coder Ian Fisch shared a detailed explanation for the game's delay on Steam, at once hyping up what indeed sounds like a genuinely innovative game while also admitting that the developers simply need more time to stick the landing.

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