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Windows Central
Windows Central
Technology
Brendan Lowry

"We have ideas that we want to get out there": Bethesda's Todd Howard says Xbox's Starfield and Fallout 76 were "creatively different" by design, for better or worse

An official screenshot of Starfield's new Terran Armada DLC.

While the Fallout and The Elder Scrolls developer Bethesda is renowned in the gaming community for its large, content-dense open-world RPG titles, its latest projects — 2018's Fallout 76 and 2023's Xbox game Starfield — were departures from the studio's norm. The former is a multiplayer MMO-lite take on the post-apocalyptic franchise, while the latter has a significantly grander scale than any Bethesda title before it.

The developer getting more experimental in recent years has made many curious about the reasons why, and in a recent interview, Bethesda game director and executive producer Todd Howard explained that Fallout 76 and Starfield were "creatively different" by design, as the studio wanted to play around with different ideas and directions.

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