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GamesRadar
GamesRadar
Technology
Josh West

"There has to be a reason for people to buy an Xbox": Making sense of Microsoft's messy return to console exclusivity

Composite image with screenshots of Modern Warfare 4, Spyro: A Realm Beyond, Gears of War: E-Day, and Fable in the wings of the Xbox logo.

Xbox announced a return to console exclusivity on June 7, a move intended to draw players back to the platform after a challenging generation. A lot has happened since then. By July 7, devastating layoffs fractured the foundation of the platform. Studios are fighting for survival, and some of the video games that would have defined Xbox in 2027 are now in the hands of new owners.

There's been a lot of noise and uncertainty. So much so that a significant shift in strategy for Xbox barely had time to breathe before attention was forced elsewhere. After making a bet on going multiplatform, Xbox is now pulling some of its tentpole titles back from the PS5 and Nintendo Switch.

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