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Creative Bloq
Creative Bloq
Technology
Ian Dean

Subnautica 2 uses Unreal Engine 5 to make the ocean feel psychologically hostile

A diver turns and looks at a large grey and orange sea creature.

During the Subnautica 2 gameplay deep dive ahead of today's early access there’s a moment where the conversation shifts away from pure tech talk and starts sounding more like a discussion about horror cinematography, and that’s really where the game stops being just another ‘look at our realistic Unreal Engine 5 water’ showcase and becomes a more deliberate demo of how Subnautica 2’s world will be experienced, which is one of eerie dread mixed with colourful beauty.

Subnautica 2, like its predecessor, lands in a sweet spot where exploration can be fun, the world is so beautifully realised you'll want to see what's down there, but it also plays with the fear of the unknown. The game’s visual design, use of Unreal Engine 5, and gameplay loop are all built to play with visibility, distance, and the way our own imaginations happily fill in the gaps that the darkness at the bottom of an alien ocean keeps hidden. The ocean in Subnautica 2 isn’t being tuned for realism as such, even though it looks physical and reacts in real ways, but it is playing on the fear of uncertainty.

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