Previous Subnautica games let you take down the ocean's biggest predators if you were willing to spend enough resources and firepower on the job, but Subnautica 2 makes them effectively invincible. As game design lead Anthony Gallegos explains in a new interview, that design decision is connected to developer Unknown Worlds' desire to create less violent games, but the real impetus was a desire to be a little less Silent Hill 2 and a little more like Alien: Isolation.
"We knew that these would not necessarily be universally popular decisions," Gallegos says, in an interview with MinnMax, commenting on making the Subnautica 2 leviathans invincible. "Though I think that people have a little bit of a misunderstanding of why we made some of those decisions."