
It seems Starfield could've been a watershed game for Bethesda beyond just being the studio's first new IP in decades. According to a former developer on the RPG, serious consideration was given to changing engines on the production, before it was decided the team should stay on the well-worn Creation Engine.
Heather Cerlan, now CEO and creative director at NEARstudios, but formerly an artist who worked on Starfield for several years, reveals as much in her recent conversation with Kiwi Talkz. "There was a lot of pressure internally to push to Unreal [Engine 5], especially when Nanite and Lumen and all these amazing features were coming out," she says.