
Difficulty spikes in video games are nothing new, but in the case of Star Wars Outlaws early missions they are a bit too punishing - even for the developer's taste. However, the developers at Ubisoft Massive can "see through data" some elements that are not working as intended.
We asked creative director Julian Gerighty about the game's controversial instant-fail stealth missions. "So especially, I mean, you're probably thinking of one of the early missions in Mirogana, which is incredibly punishing," Gerighty tells GamesRadar+. "And for me, that is a mistake, and this is something that we're going to work on improving." He goes on to say "I don't think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable."