
Slay the Spire is, without a doubt, one of the best roguelike deck builders that money can buy. It sees you attempt to ascend through a series of procedurally generated floors, developing effective strategies to overcome increasingly dangerous opponents. It's the perfect blend of strategic card-based battles and choice-based dungeon crawling, and naturally, many other developers have attempted to use its winning formula in their own games.
In an interview with Rock Paper Shotgun, design lead Anthony Giovannetti has been asked how he feels about Slay the Spire's mechanics being used as a blueprint for other titles.