
Skyrim's opening is quite easily one of the most iconic moments in gaming, but the developer who led its creation was only given the opportunity after completely redoing all his work, when one of his quests was called out as "an example of everything we're doing wrong" in the middle of a Bethesda design meeting.
Will Shen was Starfield's lead quest designer, but before that he was also one of Skyrim's quest designers. In a new interview with Reece Reilly on the KIWI TALKZ YouTube channel (below), Shen is asked about a story from his time on the 2011 RPG, when he was apparently told by senior designer and writer Emil Pagliarulo that a quest he worked on – The Taste of Death – was the worst one in the game. Ouch. However, it turns out the reality was "even worse because that was in public!