
Neverwinter is ten years old, and I can't quite believe it; this was one of the first free-to-play MMORPGs on console and it remains a must-play. Dungeons & Dragons' innovative role-player game proved free-play games could succeed. It helped that Neverwinter was supported by the deep lore and writing of D&D and the Forgotten Realms, but also the kind of epic art and visual magic that tabletop gamers had come to love. For me, Neverwinter set the tone for a decade of online RPGs.
To celebrate the Neverwinter 10th anniversary I sit down with the renowned Dungeons & Dragons artist, Greg Rutkowski. I take a dive deep into the artistry behind Neverwinter and explore the creative process of this fantastic artist, who's rich, classical painting style has defined this game for a decade. (Read my article on how AI has affected Greg Rutkowski for more on this artist.)