
The Ranger quickly became my favorite class in Mewgenics. At face value little more than a standard archer archetype, it quickly becomes indicative of the diversity that underpins this long-awaited roguelike strategy game. A Ranger can be an assassin, dialling up their ranged damage and crit chance to delete enemies from afar. They can be a machine-gunner, firing multiple times in a single turn to thin out enemy numbers. They can be a sentry, taking shots at anything that moves within range to whittle down HP. They can spawn crowd-controlling traps around the arena, or summon multiple familiars to slow down enemy advances.
My fondness for the Ranger, however, has also proven to be my downfall. In this particular run, I've paired them up with a Cleric, whose kit normally revolves around healing, but this time is focused around designating an 'Alpha', and then bestowing powerful buffs on this new leader. On one turn, during a climactic boss fight, I've saved up enough mana to pump my Ranger so full of upgrades that it removes half this boss's HP in a single turn. Unfortunately for me, I've forgotten that this particular boss possesses its killer when it's downed, which means that now I'm facing off against possibly the most powerful character I've ever created. Even with the odds three-to-one against, my Alpha Ranger wipes out their entire team, and I lose the run.