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GamesRadar
GamesRadar
Technology
Kaan Serin

Mass Effect veterans don't want side quests to feel "tacked on" to their new sci-fi RPG, and they can't add everything or "the game would be thousands of hours"

Exodus.

The Mass Effect alum over at Archetype Entertainment don't want to bloat their upcoming sci-fi RPG Exodus with side quests that feel "tacked on." The new developer is instead trying to make sure players are compelled to take on side quests regardless of the reward.

Former Mass Effect writer and current Exodus narrative director Drew Karpyshyn says as much in an exclusive interview with GamesRadar+, explaining that side content "really is about trying to give players the chance to explore what they want to explore, that will add to the main story."

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