
If there's one thing I can't get over with the Life is Strange series, it's that no matter how much elements of its design advances, some aspects feel as if they are always stuck in the past. While Life is Strange: Double Exposure has proven to be divisive in some circles, sitting at a series-low of 73 on Metacritic, I think there's a lot that it does exceptionally well – its nuanced storytelling, impressive visual fidelity, smart character studies, and expansive puzzle design.
You can read our Life is Strange: Double Exposure review for more on all that. But if there's one thing that really shatters immersion for me in the new installment, it was the way Max Caufield rigidly navigates environments. Movement has only incrementally improved since 2015, and for an experience so resoundingly grounded in exploring every inch of any given space, that Max still moves like a character from the original Resident Evil trilogy is a little frustrating.