Slimy tentacles slithering out of a decapitated skull. Flies descending on a corpse, grey and mottled beneath a waxy sheen of rot. Watching the latest ILL trailer shown during Summer Game Fest, every frame feels meticulously crafted to make your skin crawl.
"We have our own vision of how horror should work," studio co-founder and ILL's creative director Max Verehin tells me. While the game is inspired by survival horror games like Resident Evil – specifically the "resource scarcity and management, exploration, and the level design" elements – Team Clout aims to "lean towards the physics-based action gameplay."