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GamesRadar
GamesRadar
Technology
Ashley Bardhan

inZOI was "far, far, far less developed than Subnautica 2" around the time publisher Krafton decided to fire Unknown Worlds leads, says former CEO: "There wasn't a ton of game present"

A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI.

The trial between former Subnautica 2 studio leads and publisher Krafton has just begun, and in a November 17 transcript reviewed by GamesRadar+, the two had plenty to say. Ex-Unknown Worlds CEO Ted Gill, for example, remarks at one point that Krafton's early access life sim inZOI was more like a "tech demo" compared to the apparent splendor of Subnautica 2.

Gill explains during questioning that Unknown Worlds had hoped to release Subnautica 2 in early access on August 14, 2025, but Krafton reportedly stalled on the launch once Gill "shared two scenarios at the time that showed us earning a large portion of the earnout and then almost all of it," which was close to $250 million. Krafton stalled, says Gill, even though its newest title was in an underwhelming state.

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