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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

Indie horror's "the weirder, the better" approach is effortlessly pulling focus from triple A games this summer – but why?

No More Room in Hell 2.

To say that I wasn't expecting much in the vein of horror games at Summer Game Fest is putting it very mildly. The items on my list of SGF horror predictions saw varying degrees of success – I called Slitterhead and the first Alan Wake 2 DLC showing face, but I should have known better than to jinx my Resident Evil hopes and dreams by typing them into existence.

But perhaps the most exciting new reveal came to me in the form of Blumhouse Games. The home of cinematic horror has a brand new games publishing branch, announced alongside a bumper trailer that promises a feast of indie terrors currently in the works under its wing. I felt my mouth drop open as I inched closer to the TV screen. Nothing, not even the lengthy Silent Hill 2 gameplay reveal, had gotten me that hyped for horror games all weekend. My reaction is living (dead) proof that the horror genre still very much belongs to indie developers and their fans in 2024 – and if you look at their track record, that's no bad thing at all.

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