What does success look like for developers of online video games? In 2026, the answer could not be clearer: no one has a clue.
Consider Highguard, 2026’s first big flop. Signs were promising on its launch on 26 January, with a peak of 100,000 concurrent players on Steam – plus those enjoying the game on PlayStation and Xbox, which do not make player counts public. As a free-to-play game, the barrier to entry for Highguard was low. And thanks to a prime advertising placement at the end of December’s The Game Awards – a buzzy spot usually reserved for known hitmakers, not free-to-play upstarts – curiosity was high.