
Horror-tinged chills and thrills dominated yesterday's Sony State of Play, but Saros is perhaps the most interesting of all. A stunning yet simple reveal trailer accompanied developer Housemarque's announcement, revealing Saros not as a sequel to its "beguilingly weird blockbuster" Returnal, but a spiritual successor.
That fact alone has sent minds racing. After all, Saros seems to hinge on Returnal's key stylistic beats. It's a third person action-roguelike hybrid, for a start, set on a hostile planet called Carcosa that is filled with untold horrors – so if it's not a sequel, why is it sequel-shaped? There's one key caveat that sets the two apart already. Unlike Returnal, Saros take on more roguelite traits to see you "come back stronger" – three words repeated throughout the trailer that already have me seated patiently on that hype train, awaiting a very different kind of roguelike experience in 2026.