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GamesRadar
GamesRadar
Technology
Jasmine Gould-Wilson

I want Saros to riff off a misunderstood Hades feature to become a very different roguelike to Returnal

Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire.

Horror-tinged chills and thrills dominated yesterday's Sony State of Play, but Saros is perhaps the most interesting of all. A stunning yet simple reveal trailer accompanied developer Housemarque's announcement, revealing Saros not as a sequel to its "beguilingly weird blockbuster" Returnal, but a spiritual successor.

That fact alone has sent minds racing. After all, Saros seems to hinge on Returnal's key stylistic beats. It's a third person action-roguelike hybrid, for a start, set on a hostile planet called Carcosa that is filled with untold horrors – so if it's not a sequel, why is it sequel-shaped? There's one key caveat that sets the two apart already. Unlike Returnal, Saros take on more roguelite traits to see you "come back stronger" – three words repeated throughout the trailer that already have me seated patiently on that hype train, awaiting a very different kind of roguelike experience in 2026.

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