Hunger defies the extraction shooter formula in many ways, but we'll start with the semantics. In the hour I spend picking through its Napoleonic-era French countryside, which has been ravaged by the undead victims of a devastating plague, I often reach for my sword over the flintlock pistol fastened to my belt. But Hunger's individuality goes beyond pedantic limb-hacking. Here is a self-described "extraction RPG," where players leave the safety of their chateau's walls not necessarily to slaughter each other – though that's certainly an option – but to scavenge for supplies, be it extra ammunition or materials to be used in MMO-style professions.
While getting hands-on with the game, I'm accompanied by director Max Rea, who FPS fans may know as one of the key developers behind hardcore World War 2 shooter Hell Let Loose. It remains one of the best FPS games I've played – and is certainly the most absorbing – so it's good news, then, that Hunger is being made by "all the same people" reconstituted under developer Good Fun Corporation.