
When it comes to video games of any size, a sad indictment of the industry is that it's more surprising to hear that crunch didn't happen. As we inch closer to GTA 6's expected release window of November this year, it seems likely that the devs at Rockstar are putting in hard work to get the crime sandbox ready to ship, but the game's delays have been part of making sure that crunch doesn't happen.
Or at least, that's what Strauss Zelnick, the CEO of Rockstar parent company Take-Two Interactive, tells Business Insider. According to him, it's not part of the company's remit, and he likens doing so to cramming before a college exam or burning the midnight oil to meet a deadline. "It's sort of like when I was in college," he tells the outlet.