
I occasionally find myself counting my lucky stars that I'm not a videogame developer, largely because trying to finesse the Steam market sounds like an abstract nightmare. And after listening to indie game advisor Chris Zukowski, who gave a talk at GDC this year (via GamesRadar+) I'm not convinced that sorcery isn't involved.
Some Steam hopefuls, according to Zukowski, are "golden goose" games—the implication being that they are eggs yet to hatch, but have the potential to rake in cash for Steam, thus drawing its attention. The tipping point is around $150,000 sales in six months alongside 500 reviews—humble amounts compared to the big boys, but enough to start gathering moss.