In 2018’s superb reboot of God of War, we followed retired Spartan god-killer Kratos and his son Atreus on an epic journey to the tallest peak in the nine realms of Norse mythology, on a quest to scatter the ashes of Kratos’s late wife. In doing so, they got caught up in the affairs of the capricious gods of the land, unwittingly kicking off Ragnarök – the end of the world. At the end, they find out that they have unwittingly been fulfilling a prophecy, all that time; their every step was foretold.
This sequel is a game about whether you can escape your fate, and also whether it’s possible for teenaged boys not to make decisions so incredibly poor and self-serving that you have no choice but to put your head in your hands and watch through parted fingers. It is also a game about putting an axe through the heads of as many breathtaking mythological beasts as you can fit into a 30-hour-plus runtime.