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The Guardian - UK
The Guardian - UK
Entertainment
Keza MacDonald

Gaming’s new coming-of-age genre embraces ‘millennial cringe’

two pixellated characters sit at a restaurant in the game Perfect Tides: Station to Station
Set in a time before Facebook … Perfect Tides: Station to Station. Illustration: Three Bees

I’ve noticed an interesting micro-trend emerging in the last few years: millennial nostalgia games. Not just ones that adopt the aesthetic of Y2K gaming – think Crow Country or Fear the Spotlight’s deliberately retro PS1-style fuzzy polygons – but semi-autobiographical games specifically about the millennial experience. I’ve played three in the past year. Despelote is set in 2002 in Ecuador and is played through the eyes of a football-obsessed eight-year-old. The award-winning Consume Me is about being a teen girl battling disordered eating in the 00s. And this week I played a point-and-click adventure game about being a college student in the early 2000s.

Perfect Tides: Station to Station is set in New York in 2003 – a year that is the epitome of nostalgia for the micro-generation that grew up without the internet but came of age online. It was before Facebook, before the smartphone, but firmly during the era of late-night forum browsing and instant-messenger conversations. The internet wasn’t yet a vector for mass communication, but it could still bring you together with other people who loved the things that you loved, people who read the same hipster blogs and liked the same bands. The protagonist, Mara, is a student and young writer who works in her college library.

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