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GamesRadar
GamesRadar
Technology
Anthony McGlynn

Games like Highguard are just "gambling by investors" who "know ahead of time a flop is likely," says indie legend: "Sucks for the developers who get caught in the churn"

Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear.

It would've taken a miracle to save Highguard, as the FPS struggled to find an audience after an initial spike at launch, but none came, leading to the game's now imminent shutdown. The implosion is sending shockwaves through the industry, with a prominent indie developer explaining that this is all just high-end craps for investors.

"Every game like Highguard / Concord etc is essentially gambling by investors," Tyler Glaiel, a developer on The End is Nigh, The Basement Collection, Mewgenics and more, says on Twitter, adding that the "5%" chance of a "game taking off and making one billion dollars means its positive expected value to bet up to 50 million dollars on it." He adds: "That's how that shit works."

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