
It's Mental Health Awareness Week, and we've been exploring our own games and mental health stories, and showcasing prominent games in this space – such as Actual Sunlight, Fixation and The Company of Myself, and Neverending Nightmares. Today, we're looking at not one game, but a sub-genre that exists in and of itself, but also extends its principles to games that already operate in different spaces. Here, we consider the benefits of walking (and talking) simulators to our mental health.