
Starfield lead quest designer Will Shen says "a growing section of the audience is becoming fatigued" with huge games that require dozens or hundreds of hours to properly play through, and—tongue in cheek—that he's sorry for the role he played in helping popularize that trend.
"I'm sorry. I'll say that," Shen said, laughing, in a recent Kiwi Talkz interview. "[I'm] not personally responsible, but part of what happened was the success of games like Skyrim and Fallout 4, these really big titles that you can play pretty much forever. There's still a lot of people who play Skyrim, even after all these years, and the idea of these evergreen games that you could just sink thousands of hours into that hit the industry.