
"As a massive lifelong sci-fi fan, I’ve been holding onto one more story in my head that I’ve wanted to tell for decades at this point," says Archetype Entertainment's co-founder, creative director and studio head, James Ohlen. "Another pretty elaborate universe to be properly fleshed out, that we finally are getting to bring to players." Formerly senior creative director at BioWare, his stacked portfolio includes not only Star Wars: Knights of the Old Republic, but Mass Effect, Dragon Age: Origins, Baldur's Gate, and many others as well. A new story to tell has us listening.
We point out that the game's visuals are fairly grounded in reality despite its spacey, sci-fi setting. But that's the plan. "So far, we’ve already put countless hours of research into this universe that is truly larger than life, yet still feels plausible over several thousand years in our very real universe. Holding onto that sense of grounded reality was of major importance to us, on top of utilizing as many real-world mechanics and theories as possible, like Time Dilation."