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GamesRadar
GamesRadar
Technology
Anna Koselke

Final Fantasy 14 devs know some fans found Field Operations "boring," but it's helped make Occult Crescent better: "We hope those kinds of players will be sure to try it out"

Final Fantasy 14 Dawntrail launch trailer screenshot showing the Warrior of Light, a man with tied-back brown hair and a sword, standing against a blue backdrop with clouds.

As fans continue exploring the newest of all of the Final Fantasy 14 Field Operations, Occult Crescent, two developers explore the content's history – and why its most recent iteration is likely the best one.

Speaking in a new interview with GamesRadar+, Final Fantasy 14 assistant director Tsuyoshi Yokozawa and battle content designer Daisuke Nakagawa dive into Occult Crescent – the latest entry in the MMO's line of Field Operations. To start, Yokozawa and Nakagawa detail some of what Square Enix has learned from past similar content, like The Diadem, Eureka, and the Save the Queen series – and to say it's quite a bit is an understatement.

"The development of Field Operations continues to evolve with community feedback obtained through the release of Eureka and Save the Queen, and our work on the Occult Crescent is no exception," explain the developers, stating that implementing such content was "extremely challenging" at first. The main attraction of Field Operations, as they say, "is that you can feel the presence of other players while playing the content."

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