
Fledgling doctor Finley's life has become pretty repetitive since moving to the small town of Porcupine. Wake up, head to St. Ursula's hospital, treat patients, head home, repeat. There are instances where Finley's routine does get shaken up - when his colleagues meet up at the local pub, for example, or his friend invites him to venture into the woods - but mostly, Finley's life is based at the hospital. Although this might not sound like an exciting set up for a game, the fact you just go through the motions with Finley is why I enjoyed playing Fall of Porcupine so much.
It's pretty obvious that Fall of Porcupine has a few similarities to Infinite Fall's Autumn-centric game, Night in the Woods. The two adventures have a lot of similarities - everything from its art style, small town story, gameplay, and loveable animal characters - so it's safe to say that if you're a fan of one, you'll enjoy the other. Both also feature an unexpected melancholy feel to them, too.