
Sensibly guided through Two Point Museum's tutorial, I'm finally let off the leash to chase star ratings, building as I please. Focused on fossils in these early hours, I naturally send one of my experts off on an expedition to scoop up more dino bones that'll juice the ol' donation boxes. As I'm placing display ropes just how I want them, I receive an alert from the journey-in-progress: my expert has found a mysterious flask. Should they approach it? Erm, yes, sure – it could make a nice centrepiece after all. Yet, unable to resist slurping its forbidden contents, my Expert is stricken with the Toilet Terror trait. Meaning every time they use the toilet, there's a 100% chance it'll ruin the stall.
Of course, this also puts pressure on my janitor team, as they've been struggling to keep up with toilet demand as it is. After all, if I don't place a litany of fizzy pop vending machines every few paces for museum visitors to chug, how will I make money? As a result, the janitors are demanding more money or threatening to leave, and at this point I'm only making a little bit of money every week as I try to build a better reputation