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PC Gamer
PC Gamer
Harvey Randall

Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which has only been cleared 400 times in 23 days) wasn't given an easier version

A viper in Final Fantasy 14: Dawntrail looking utterly perplexed, hood down, while stood on a beautiful sunrise overlooking a crystal blue sea.

Dear reader, my job is to find clever, informative, and interesting ways to deliver news to you—but on hearing that the Forked Tower, a raid at the end of Final Fantasy 14's recent exploration zone the Occult Crescent, wasn't given a normal version most people could do because of "cost"? I am struggling for words that aren't just 'c'mon, man'.

Some context: FF14 has a prioritisation problem. I go into it in more detail here, but the gist of it is that, since Endwalker, casual-to-midcore activities with long tails have been deprioritised in favour of Savage Raids and Ultimates. Depending on who you ask, this problem's always existed—Bozja didn't come out until Shadowbringers' midpoint, after all—but it's been exacerbated by a dev cycle that's slowed down in recent years, when it should have sped up.

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