
Can you hear that? Something down the hallway, perhaps? Ah, no, it's actually the sound of a million streamers in chorus, desperately trying to escape a pursuer enemy in a horror game they're playing. And you'll have no judgment from me. I'm just as vocal in the same situation. Be it Five Nights At Freddy's, Alien: Isolation, or Resident Evil 2, being hunted by an unstoppable terror will always terrify me.
It's a hook that's become easier to pull off in the modern era as game technology has gotten better. Yet it's remained a hard trick to pull off for a long duration. But what if I told you one of the earliest games to do it, Clock Tower on the SNES, wasn't just one of the most influential horror games ever in how it pulled it off; but that even today it still terrifies me to my stainless steel core? The series has long had a cult-following, but the very original, released in 1995, has only just been officially released outside of Japan with Clock Tower: Rewind.