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GamesRadar
GamesRadar
Technology
Catherine Lewis

Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems before it launched, lead says: "We didn't care"

Gustave fights a mime.

Over a year on from its monumental launch, Clair Obscur: Expedition 33 creative director Guillaume Broche has been looking back on what he and his fellow devs at Sandfall Interactive were told before their RPG's release – namely, that "no one's going to like" it.

The mere concept of that seems completely impossible now that the game is out – Clair Obscur: Expedition 33 became the second ever game after Baldur's Gate 3 to collect all five major Game of the Year awards last year, after all. But speaking to Konbini in a new episode of Video Game Club on YouTube (below), Broche says the devs were warned about their plans for the RPG's combat.

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