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GamesRadar
GamesRadar
Technology
Kaan Serin

Blizzard's canceled World of Warcraft follow-up was a "1 server, 1 world" MMO with GTA and Animal Crossing influences, ex dev says, but it was so big it "could never ship"

An orc from World of Warcraft roars at the screen.

Blizzard Entertainment's scrapped MMO, Titan, is a well-known not-so-secret at this point, but one the game's developers and eventual (now former) Overwatch director Jeff Kaplan has spilled almost all of the project's tea.

For those not in the know, shortly after World of Warcraft became a global juggernaut, the studio began work on another similarly massive online RPG. Blizzard itself has never shed too much light on the project, apart from the fact that it was officially canned in 2014 and a few of the same developers used some already made assets to create what would become Overwatch.

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