
If you've ever played the 1995 action game The Terminator: Future Shock, you might've wondered why the heck some of the Terminators are able to move right through solid walls. Almost 30 years later, we know the answer: they were bugged and the designer figured it was more feasible to just make these superpowered robots canon by writing them into the manual than patching the game.
Ted Peterson, a veteran video game developer best-known for being one of the creators of the Elder Scrolls series, told PC Gamer during a roundtable discussion on RPGs that his first game shipped with a pretty serious collision bug that's apparently still in the game to this day.