

Last week I was: playing way too much Borderlands 4.
This week I've been: continuing to play way too much Borderlands 4 and waiting for Battlefield 6.
One thing that surprised me from the Battlefield 6 beta back in August was that Battlefield Studios seemed to be aiming for a more casual, fast-paced experience. Smaller maps are one thing, but the remarkably frictionless weapon handling seriously ramped up the speed of shootouts and all but removed the need to tap or burst fire at longer ranges. Simply by slapping a single-port brake or the basic folding vertical grip on any weapon would immediately resolve any recoil issues.