
Baldur's Gate 3 mods enjoyed a new set of tools last year as part of its seventh patch, tools which it only took erstwhile modders two days to unlock. These untapped kits allow these expeditionary tinkerers to create whole new campaigns, in the vein of Skyrim's ambitious mods. At least, in theory.
In practice, it's a little more complicated than that. Since Larian has not officially recognised or condoned these unlocked toolkits, modders have been left on their own to muddle through without proper documentation. I talked to one of said modders, SquallyDaBeanz aka Brandon Giles, who is hard at work on two projects—restoring some "cut" content from Act 2, and remaking WoW's Forsaken starting zone.