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GamesRadar
GamesRadar
Technology
Andrew Brown

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter"

Arc Raiders.

Shortly before Arc Raiders launched, I caught up with Embark Studios founder and chief creative officer Stefan Strandberg. We mostly spoke about the developer's approach to making an extraction shooter – specifically, how Arc Raiders is the first game to truly understand the genre since Escape From Tarkov.

As our chat wrapped up, there was time for one last – crucially, quick – question. Truly believing it would be quick, I asked why Embark Studios didn't put enemy health bars in Arc Raiders. Some quick context: I hate seeing health bars in any game in which immersion is even somewhat valued. Every time a big red bar is slung over a character's head, it may as well be a flashing neon sign that reads "YOU ARE IN A GAME". But I digress: the point is, Strandberg is a passionate ally to the crusade against unnecessary UI. Like, really passionate.

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