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PC Gamer
PC Gamer
Lincoln Carpenter

After 10 years of reinventing The Elder Scrolls Online, its devs say they'd have only done one thing differently: 'Pick the game you want to make'

Lyris from Greymoor.

At Gamescom last week, PC Gamer's Harvey Randall sat down with the devs of The Elder Scrolls Online to talk about where the game's headed in its 10th year and how it's changed along the way. For Matt Firor, studio director of ESO developer Zenimax Online Studios, those ten years have been a testament to Zenimax's willingness to reshape the game for the better.

ESO has seen some drastic evolutions since its April 2014 launch—a launch that earned the game a less-than-stellar reception. A year after its release, ESO underwent its first major redirection, dropping the traditional MMO mandatory monthly subscription model and reworking its crime and justice systems. Its next overhaul came in 2016's One Tamriel update, which removed faction barriers and replaced area level requirements with a scaling system that allowed players to adventure wherever they wanted.

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