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GamesRadar
GamesRadar
Technology
Ashley Bardhan

AAA lets indie games take big risks, says The Binding of Isaac creator Edmund McMillen, then "the mainstream grabs what worked" and "cashes in" the "safe way"

Mewgenics.

Edmund McMillen thinks mainstream video games unashamedly borrow ideas from riskier, more ambitious indie games – and as the designer behind indie hits Super Meat Boy, The Binding of Isaac, and the upcoming tactical RPG Mewgenics, he's coming at this with experience.

He shares his thoughts in a recent Reddit AMA, responding to a fan who wonders, "It feels like there's never been a better time to be into indie gaming, do you think devs have been feeling the same way? Or does that lingering sense of unsustainably that plagues the AAA industry impact indie devs as well?"

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