Get all your news in one place.
100's of premium titles.
One app.
Start reading
Inverse
Inverse
Entertainment
Chrishaun Baker

20 Years Ago, A Trashy Teen Slasher Predicted The Future Of Horror Games

Buena Vista Pictures Distribution

Looking back from 2026, it’s almost impossible to believe that video games were once treated as a flippant, dead-end hobby reserved for burnouts and social outcasts. In a world where game streamers can potentially earn millions and the video game industry itself has generated a remarkable $180 billion in revenue annually since 2022 (factoring in the ubiquity of mobile games), it’s ridiculous to think of that there was a time when games themselves were a hotly contested cultural issue for a variety of reasons — from the fear of inspiring a sedentary, lethargic lifestyle to concerns that they would compel people to do real-life harm in a discussion that echoed the Dungeons and Dragons controversy at the height of the Satanic Panic.

It’s true that video games and the virtual escapist potential they represent has become completely normalized in mainstream society, which makes it so funny (and occasionally interesting) to go back and revisit certain relics from when gaming was considered “niche” and incomprehensible. There are evocative, thought-provoking high points like the original Tron or David Cronenberg’s eXistenZ, which show us brilliantly realized virtual worlds or interrogate the very idea of simulated reality… and then there’s 2006’s Stay Alive, a film that just grazes up against some prescient and thoughtful ideas across the span of its mind-numbing and yet stupidly entertaining 86 minutes.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.