How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds Interview | Ubisoft explores the making of one of its definitive PS1 and N64 platformers GamesRadar · Dec 28, 2025
"I adored working on this level of the game, but it gave us serious problems" – The making of Peter Jackson's King Kong: The Official Game of the Movie Interview | How Ubisoft Montpellier tackled the challenge of creating a PS2 game based on a blockbuster film in 2004 GamesRadar · Dec 24, 2025
Ubisoft's surprisingly ambitious King Kong game faced a sudden change because Peter Jackson's son didn't like the ape's face: "I had to rework Kong’s head, alone in the studio" The team had "less than two years to develop" the game GamesRadar · Mar 16, 2025
"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be Feature | The Making of Beyond Good and Evil: Retro Gamer talks with the developers behind Ubisoft's unique hidden gem about creating a classic GamesRadar · Dec 26, 2024