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GamesRadar
GamesRadar
Technology
Dustin Bailey

Ubisoft's surprisingly ambitious King Kong game faced a sudden change because Peter Jackson's son didn't like the ape's face: "I had to rework Kong’s head, alone in the studio"

King Kong.

Peter Jackson's King Kong: The Official Game of the Movie isn't an all-time classic, but it was a surprisingly ambitious and well-crafted game for a mid-'00s movie adaptation from a storied developer in Ubisoft Montpellier. The studio began work on the game largely because Peter Jackson was a big fan of Beyond Good & Evil and wanted to work with director Michel Ancel, but Jackson wasn't afraid to share notes on what needed to change – even if those notes actually came from his kids.

Jackson and his son played an early version of the game together during the approval process, as art director Florent Sacré tells Retro Gamer in issue 270, and the younger player found something wrong with Kong's face. "I had to rework Kong’s head, alone in the studio," Sacré says, "because there was some detail to change, like a muzzle too big and a disgracious eyebrow."

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