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GamesRadar
GamesRadar
Technology
Joe Donnelly

Zelda: Tears of the Kingdom's best world-building feature is something I normally hate in video games

The Legend of Zelda: Tears of the Kingdom

I'm playing The Legend of Zelda: Tears of the Kingdom, and all I can think about is Silent Hill 4: The Room. Two very different games, I'm sure you'll agree, launched in two very different eras within two very different genres. But if you'll allow me a quick tangent I'll explain. 

Even if you've only a passing interest in survival horror, you'll likely have heard fans of the genre waxing lyrical about Silent Hill's second outing. 'Silent Hill 2 is a perfect game' is not an uncommon opinion among scare 'em up devotees. And while I myself am very fond of James Sutherland's twisted misadventure in the titular cursed town, I also firmly believe the game's indirect sequel, 2004's Silent Hill 4: The Room, is the best of the longstanding – and soon to be revitalized – series.  

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