

This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
World of Warcraft: Midnight (and, indeed, The Last Titan) are doing some interesting things. Rather than the usual MMO shtick of a new and exciting continent to explore, they're revamping old zones. By all means, they're still "new"—the rebuilt Silvermoon is completely different, as are the questing zones outside, but Blizzard's really digging into its old world in a way it hasn't done since the old world overhaul in Cataclysm.