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PC Gamer
PC Gamer
Harvey Randall

WoW's recent revamp of Silvermoon for Midnight is so good, I'm starting to wonder if the MMO's model of a 'new exciting continent every 2-3 years' was ever the right way

The Terminally Online Column overlay pasted over two images of Silvermoon from World of Warcraft.
Terminally Online
(Image credit: Future)

This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

World of Warcraft: Midnight (and, indeed, The Last Titan) are doing some interesting things. Rather than the usual MMO shtick of a new and exciting continent to explore, they're revamping old zones. By all means, they're still "new"—the rebuilt Silvermoon is completely different, as are the questing zones outside, but Blizzard's really digging into its old world in a way it hasn't done since the old world overhaul in Cataclysm.

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